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Weston Mitchell
Weston Mitchell
3D Artist / Game Designer
Huntington Beach, United States of America

- Sculpting, modeling, and texturing set pieces based on Concept Art.
- Ability to create clean & light weight game assets for AR & VR applications.
- Flexible to most art styles, works well on a team.
- Can Rig & Animate in a pinch to suit production needs.
- Firm grasp on Unity & Unreal4
- 2 Years production experience.

Resume PDF

Skills

3D ModelingMel ScriptingRiggingTexturingMayaZbrushScriptingUnityPBR Texturing

Software proficiency

Maya
Maya
3DCoat
3DCoat
ZBrush
ZBrush
Unreal Engine
Unreal Engine
Unity
Unity
Substance Designer
Substance Designer
Photoshop
Photoshop
xNormal
xNormal
Marmoset Toolbag
Marmoset Toolbag
Blender
Blender

Productions

  • Snapchat update
    • Commercial / Advertisement
      Snapchat Partner
    • Year
      2018
    • Role
      3D Generalist / Scripting
    • Company
      HAUS
  • Atsundown
    • Video Game
      At Sundown
    • Year
      2018
    • Role
      3D Artist
    • Company
      Mild Beast Games
  • Header
    • Video Game
      Cosmic Trip
    • Year
      2017
    • Role
      3D Artist
    • Company
      Funktronic Labs

Experience

  • 3D Artist at HAUS
    Hollywood, United States of America
    September 2017 - Present

    Fulltime 3D Artist

    Snapchat lens team lead.

    Designed, 3D Modeled, Rigged & Animated characters for use in Snapchat AR lenses.

  • 3D Artist at Mild Beast Games
    Los Angeles, United States of America
    September 2017 - October 2018

    Contractor, 3D Artist for At Sundown (2018) for PS4, Xbox One, Switch, & PC.

    Design, 3D Level assets, character modeling & rigging in the Unity Game Engine.

  • 3D Artist Intern at Funktronic Labs
    Pasadena, United States of America
    August 2016 - June 2017

    10 month internship.

    Environment Art, Props, and Creatures!